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©2004-2009 ~Damian123
:icondamian123:

Artist's Comments

Just for kicks, it also reveales the problems in my modeling skills...
Modeled and rendered in 3ds max.

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:icon4nki:
how do you do that stuff? :)
:icondamian123:
how detailed do you want my explanation to be?

PS:sorry for the time delay...

--
Don't play with fire, it might go out.
:icon4nki:
you can tell me what programme it is and such. :)
:icondamian123:
Well, the program is actually in the comment. Its 3ds max. Its a 3d modeling and rendering tool. You can download a demo (which is a fully functional version that works for 30-days) here: [link]

It also comes with many tutorials and such.

Well, I hope thats stuff you didn't know, if you did know it and you want me to tell you how I actually did that plane just reply.

--
Don't play with fire, it might go out.
:icon4nki:
okey, i understand. maby i'll just download it then :)
:iconwilliams01:
Looks good :slow: , How do you get your wireframe poly so straight and equally spaced like that? is it down to alot of segments?...

Williams :sprint:
:icondamian123:
hey, sorry for delay,

Well the plane was made from a cylinder which already had streight polys. This was way back, when all I knew how to do was extrude primitive shapes and meshsmooth them.

I not sure if that is what you were looking for as an answer, so tell me if you need more clarification.

--
Don't play with fire, it might go out.
:iconwilliams01:
Thank's for the comment, I found what i was looking for a few days back so everything is good now.

Thank's for the reply..

Williams

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September 9, 2004
199 KB
1280×1024

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